Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
7707
?
2169
?
3953
?
7077
?
3610
?
5230
?
8110
?
8866
?
7380
?
9025
Total damage to objectives
0
7896
905
1055
705
301
19414
3217
1841
1790
Total damage to buildings
0
0
521
1055
705
0
0
3090
555
1790
Total damage shielded
0
0
0
0
0
0
0
0
0
176
Total heals on teammates
0
0
0
376
0
0
0
0
0
178

Abilities usage

in numbers

Mortal Steel (Q)

110xpressed

Spirit Cleave (W)

19xpressed

Soul Unbound (E)

2xpressed

Fate Sealed (R)

2xpressed

?

Yone

Failed to fetch data. Please try again.
Error fetching data

Summoner spell

Most popular spells
?
?
48.2% WR(26505 Matches)
?
?
47.3% WR(7528 Matches)
Error fetching data

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Yone
?
Ahri
0.25KDA6.00
0.14%Kill Participation0.35%
4Vision Score4
3,953Damage Dealt8,866
5Max CS Advantage38
56CS in First 10 Minutes63

Minions have varying gold values depending on their type, and the CS gap results in an approximate 134 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
1Max Level Lead2
Blue20,985G
Difference+6,313G
Red27,298G
?
4,199G
?
4,646G
?
4,041G
?
4,597G
?
3,502G
425G
2,972G
2,333G
204G
1,229G
3,774G
?
7,618G
?
6,374G
?
4,801G
?
4,731G
?